For our desert level, I have results from the cactus texture. The bump map works, the color is right, and it's just the right amount of reflectivity. The UV mapping took some time to work, no thanks to the geometry, but it still looks good. Here's some pictures of what that looks like.
The ramp is still buggy, but that can be fixed.
Thursday, February 28, 2013
Tuesday, February 26, 2013
New friendship
we have gained new members to our team.
Team leader. Jocelyne
co leader. Megan
uv and texturer. Brandon
Scripter and tester. Thomas
all have joined the cast iron family.
with the new additions things got loud but progress increased dramatically with the additions of
1.advanced particles
2.animated character
3.water shaders
4.level development
5.scripting
6.interactable models
much more to go. will try and get pics tomorrow.
thanks to team grapeman for the group merge agreement.
sincerely ~lead programmer Dakota~
Team leader. Jocelyne
co leader. Megan
uv and texturer. Brandon
Scripter and tester. Thomas
all have joined the cast iron family.
with the new additions things got loud but progress increased dramatically with the additions of
1.advanced particles
2.animated character
3.water shaders
4.level development
5.scripting
6.interactable models
much more to go. will try and get pics tomorrow.
thanks to team grapeman for the group merge agreement.
sincerely ~lead programmer Dakota~
Wednesday, February 20, 2013
Particles for the Game
Sorry, but I had a long of things to do before I could get to this. Anyway, I've learned about particles in Unity, and it's quite interesting.
The particle effect allows for a change in the size of particles, the energy per particle, the direction of the particle movement, and when the particles flow. The settings are similar to the ones in Maya, but the coding appears to be more user friendly.
This video (pardon the German) gives an overview of particle properties.
The particle effect allows for a change in the size of particles, the energy per particle, the direction of the particle movement, and when the particles flow. The settings are similar to the ones in Maya, but the coding appears to be more user friendly.
This video (pardon the German) gives an overview of particle properties.
Wednesday, February 13, 2013
So beta levels are currently being created through Maya. These are supposed to capture the feeling of the final levels, with the 2nd level being a cave and the 3rd being in a forest.
In other news, scripting continues to be an issue, but we're pushing through. So far, progress has slowed, but we have been working on texturing among other goodies. Stay tuned.
forest level (my latest work)
I'm currently working on making a wider variety of trees in this level and also trying to make this level bigger.
Latest work
Unfortunately, I haven't been able to get any work done for the group, and I am sincerely sorry.
what i have been doing this week
i UV mapped and textured the main character in Maya but it wont transfer to unity, so I'm having to redo it in Photoshop. so as soon as i finish remaking the texture in Photoshop it will be put into unity and our rock character will be textured.
-Heather Crow
-Heather Crow
Wednesday, February 6, 2013
i have been completing tutorials for the group project and learning skills and things that i can use to make the game. i don't have anything to show because i have not applied what i have learned to the actual game or anything yet. the group wants the main character to be UV mapped so i am reteaching myself how to UV map and then i will apply this to the character.
-Heather Crow
-Heather Crow
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